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Necromancy = Corrosive Touch - Set acid status on enemies at touch range.(probably not that useful and it doesn't even coat both when dual-wielding.) Scoundrel = Venom Coating - Coat one of your equipped weapons in poison for one turn.Warfare = Oily Carapace - Absorb Oil surfaces from around you and transform it to Physical Armor.Polymorph = Bleed Fire - Target bleeds fire when damaged.Summoning = Fire Infusion - Transform your Incarnate to a different infusion.Necromancy = Corpse Explosion - Make bodies go boom.Huntsman = Explosive Trap - Plant a trap which takes a turn to set up and detonates when someone gets close.Scoundrel = Sabotage - Detonates grenades and arrows in enemy inventory.
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Warfare = Sparking Swings - Melee attack, bounces fire to nearby enemies.That gives an ADDITIONAL 24 combinations of Source skills.Ĭrafted books require 1 point in BOTH schools to use, Source books require 2 points into both. If either of the skillbooks is a Source skill, the resulting output will be a different skill which is a Source skill. That gives 24 combinations of regular skills. Elemental is Earth/Air/Fire/Water of course.
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